When one of my dunging party was a part of, I thought of creating an account for a skilled player. He was at level 3. There were 120 112, (me), 105 (me), and an 89 member of my group. The rest of us were busy clearing out rooms, looking for keys and doing other normal jobs, the skilled lvl-3 was busy with his work and, for want of a better term, took up every resource point. The party received the title "Beast Mode" at the final stage of the game. It signifies "You demonstrated Mod (something)'s determination to exhaust all possible resources on your way to the top boss."
I thought to myself"Wow it's true that being part of a dung group sure has its benefits. We aren't hit, which means we need to consume more food than you.
No need to worry about who the boss is facing, since the skiller isn't fighting. There's no need to worry about keys as the keyer will be someone other than the skiller. Training of skills is free within the dungeon. You will be admired by a party to lower the mob's combat level.
My main concerns with being a competent player is: Unable to solo dungs. The rewards (graves and tomes) aren't very helpful. However, this is only from one instance I've had. What are your general experiences with becoming a F2P dungsman? They are more beneficial to members, but the advantages I've mentioned above suggest that a skiller is a very relaxed job in dunging.
These days there are too many people relying on these merchanting clans that are mostly fake and only use these chat rooms to manipulate prices that would just give their creators an advantage, and nobody other. Merchanting isn't something you should trust. If you do encounter any advice from players, make sure you research them before you go "in for the kill." One might ask, "Well, how do I make profits from the Grand Exchange," or "How do you 'Merch.'" This guide will be able to answer all of your questions. If you're unable to find the solution to your query Please make your comment.